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Power Grid Expansion - Russia/Japan
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Power Grid Expansion - Russia/Japan

SKU:

5008-0043

This product is currently out of stock
WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Description:

Two new expansion maps for Power Grid: Russia on one side and Japan on the other. In Russia the market for power plants is restricted. Additionally, the standard rules for exchanging out of date power plants are changed, forcing the leading players to completely rethink their strategies. Based on the crowded geographical surroundings, the players can start two separate networks in Japan. The first connections are restricted to certain cities, guaranteeing a tough fight for the best networks.

Features:

This is an expansion - you need the power grid game in order to use the expansion


Adds depth and complexity to power grid


Tons of replay value


Product Details:
Product Length: 14.0 inches
Product Width: 10.0 inches
Product Height: 0.5 inches
Product Weight: 1.25 pounds
Package Length: 14.1 inches
Package Width: 10.1 inches
Package Height: 0.2 inches
Package Weight: 2.5 pounds
Average Customer Rating: based on 2 reviews
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Customer Reviews:
Average Customer Review: 5.0 ( 2 customer reviews )
Write an online review and share your thoughts with other customers.


Most Helpful Customer Reviews

4 of 4 found the following review helpful:

5Fun expansion for a great gameJan 18, 2011
By Eric Aderhold
This expansion includes a board with two new country maps for the popular Power Grid board game. Each new country map comes with some slight rule modifications that affect the strategy in subtle but interesting ways.

For Japan, the rule changes include:
* Players can build two independent power networks starting in different areas of the country.
* A network can only be started in one of six starting cities, which means players are often competing for position from the start of the game. The starting cities can each be occupied by two separate players in step 1, to allow each player an opportunity to start both of their allowed networks.
* Coal, oil, and uranium start out slightly more expensive than in the base game, while garbage starts out cheaper.

For Russia, the changes include:
* The power plant market is more limited. In the first two steps of the game, three power plants are in the current and future markets (instead of four), and the market size in step 3 is four (instead of six).
* The two lowest value garbage plants are removed from the game, and no garbage is available to purchase at the beginning of the game.
* The lowest valued power plant in the market is removed when the first player chooses not to bid (instead of when all players choose not to bid).
* Oil and uranium start out much cheaper than in the base game. Coal is more expensive, and garbage is not available until after the replenishment round at the end of the first turn.
* The resource replenishment tables are different. Coal generally replenishes more slowly than in the base game, oil replenishes more quickly (in the first two steps), and garbage replenishes more quickly in step 1 only.

A nice thing about this expansion is that a small number of rule changes can have a fairly dramatic effect on game strategy. For example, the differences in resource supply on the Russia map can significantly affect the relative value of different power plants. Suddenly a small oil plant becomes more attractive than a small coal plant because coal is scarce and expensive throughout the game.

All in all, both new country expansions are easy to pick up if you're already familiar with Power Grid, and are every bit as fun as the original.

1 of 1 found the following review helpful:

5Amazing Variety Within the Power Grid WorldOct 06, 2011
By Vincent J. Difruscio Jr. "vjdjr"
I host a group of gamers. We often play Power Grid and have most (all?) of the other boards.

What's very cool about this game is that the rule variations with each board are subtle enough to need little explanation, but striking enough to create a very different game. We found the Russia board a little slow, but the Japan board was fascinating. With some cities that can be used twice in the same stage of the game, and some that are only available in other stages, game play was far more strategic than usual.

Well done!

 
 
 
 
 
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