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ThinkFun Tipover
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ThinkFun Tipover

List Price: $17.99
Our Price: $15.54 & eligible for FREE Super Saver Shipping on orders over $25.
You Save: $2.45 (14%)
SKU:

TFTIP

In Stock
Usually ships in 1 business days

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Description:

You'll flip over Tipover - an exciting 3-D challenge that's a brainteaser and brain pleaser in one! Players control their own fate using only crates to create paths. The object of Tipover is to get your Tipper playing piece from start to finish by tipping crates to create paths. To start, set up crates of different colors and heights on the game grid to match any one of 40 beginner-to-expert card challenges. Next, tip over the crates to connect your Tipper to the red crate which is your final destination. There's a catch; your Tipper can't jump over empty grid spaces. Only you control your fate by tipping over the right crate. Measures 8.875"W x 8"H x 2.5"D.

Features:

Four levels of play


Forty challenge cards with solutions


Seven color-coded crates


Teaches critical thinking, problem solving, and strategy development


For ages 8 years and above


Product Details:
Product Length: 8.0 inches
Product Width: 8.88 inches
Product Height: 2.5 inches
Product Weight: 0.91 pounds
Package Length: 9.13 inches
Package Width: 8.03 inches
Package Height: 2.52 inches
Package Weight: 0.93 pounds
Average Customer Rating: based on 12 reviews
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Customer Reviews:
Average Customer Review: 5.0 ( 12 customer reviews )
Write an online review and share your thoughts with other customers.


Most Helpful Customer Reviews

33 of 33 found the following review helpful:

5TipOver is lots of fun -- ThinkFun games are A+++Aug 25, 2007
By Learning All The Time "It's Never Too Late to be what you might have been..."
This, like most ThinkFun games, is a solitary thinking game, but my kids really like it. To play, you pick a card and set up the game pieces accordingly. Your goal is to get your man from his starting location to the designated ending location. He can walk along crates and tip them over to get to the next crate (the tipping is quite gratifying to the kids for some reason). Once a crate is tipped over, you can't move it, although you may find yourself backtracking over it. If you are stuck, the answers are printed on the back of each card. When you are finished, toss it into the handy storage bag until the next time you or your kids need an interesting diversion.

It is not specifically an educational game, but it does provides practice in visualization, spatial skills, planning a few moves ahead, and thinking!

I do wish there was an easy way to get replacement pieces. We've lost a couple of crates, but can still play most of the cards.

All in all, a great game.

19 of 20 found the following review helpful:

5ThinkFun's Tipover is a hit in our houseDec 29, 2008
By New Jersey Mom
My 5 year old son greatly enjoys playing a similar ThinkFun game - Rush Hour - and so when we saw this in the store we decided to give it a try. Overall, it's been a big hit.

Here are the things we like and dislike about the game.

THINGS WE LIKE

- The game pieces (like in the other ThinkFun game we have) are very well made. We haven't had any problems with pieces breaking which has happened a few times with other games.

- Even though the age range says 8+, our 5 year old son quickly understood the simple directions and was able to start playing right away.

- Playing this game requires tipping over playing pieces. As kids tend to knock things down all the time accidentally anyway, it's a nice twist to have a game that encourages it. :-)

- Once a child gets the hang of it, they can happily solve the puzzles by themselves. (Not that we don't enjoy playing family games together, but it's not always easy to find games for individual child play that strike a good balance between challenging and solvable.)

- The puzzles are rated by difficulty, which helps children get comfortable with the game and then advance at their own pace.

- The game is educational. It's easy to see your child thinking about the various pieces and patterns as they try different solutions to get the little Tipper guy to the red crate.

THINGS WE DON'T LIKE

- This is minor, but the pieces come in a small drawstring pouch. It doesn't always stay tightly closed (The other ThinkFun game we own included a similar pouch which eventually broke completely) and so we've almost lost various pieces a bunch of times. (We finally ended up putting everything in a Ziploc bag.) It's a shame, as if the main box didn't have a hole in it for decoration, you could probably just store the pieces in the box and you wouldn't need a pouch at all.

- The game comes with a lot of puzzle cards (40!) representing various play levels from beginner to expert. It would be nice if they sold additional card packs separately though, as I can see us eventually going through them all.

Hope this is helpful!

7 of 7 found the following review helpful:

4Good for All AgesDec 30, 2008
By The Carrlands Review
This game had four kids, ages 14 to 8 playing it on the floor at Grandma's house. We already owned "Rush hour" so we thought this game was very similar. Younger kids might need adult assistance to get started. It teaches spatial relationships and process thinking because you have to get the guy (who looks like the guy in the old Mousetrap game) from here to there by a series of of connected movements. Players have to decide which towers to knock over to build a path to help the guy reach the red cube. When the 14 year old played "advanced level," she had some challenge with this. It's not electronic, which is a plus, and requires some concentration, another plus, and materials are colorful and durable. One or more child can play, so this could be a good "waiting room" diversion. It might be more fun if it had a timer so you could play in teams. Easily done.

3 of 3 found the following review helpful:

5Always a favoriteJul 02, 2010
By Carin "game maven"
This is a game from one of my favorite game manufacturers. Think Fun could not be more appropriately named. I purchased this game for use at school with our TAG program and it is enjoyed equally by all my kids K - 5. Kids often enjoy working on this in pairs which is a great exercise in cooperation. This is also something that can be done quietly in the back of the room for kids that finish work early. Many of the kids at school have told me that they put this on their Christmas or Birthday wish list. See Rush Hour, River Crossing and Chocolate Fix for more fun.

3 of 3 found the following review helpful:

5BrilliantSep 23, 2009
By David Roth
On top of the other reviews, I'd just like to add the following:

The game has simple rules and a very clear goal of getting the guy to the destination. Despite the simplicity of rules and setup, the game can get very complex and has beautiful structure. This simplicity of rules and goal yet complex play make it extremely engaging for both kids and big kids like me.

See all 12 customer reviews on Amazon.com
 
 
 
 
 
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